Front row Tank. Physical basic attack. His ultimate can stun the enemy for a long time.
Skills
Skill | |
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Basic Attack
Auto |
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Default auto attack. Applies Life Steal and works even when silenced, but can be dodged. |
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Head Knock
Ultimate |
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Summons his golden staff, stunning surrounding enemies and dealing physical damage to them. |
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Nightmare Attack
Green |
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Uses a stick to hit enemies in front of him, dealing physical damage and lowering armor to a straight line of targets. Each time an enemy’s armor is lowered, Monk Sun will boost his Phys Lifesteal, stacking up to 5x. |
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Golden Staff
Blue |
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Summons a golden staff to attack the enemy, dealing physical damage to 3 random enemies and knocking them airborne for a bit. |
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King Kong Defense
Passive |
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His body is tempered by the spirit of Heaven and Earth, increasing his health. During battle, his Magic Resist gets boosted once every 10s, stacking up to 5x. Effect increases with base max HP. |
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Monkey Magic
Awakening |
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Generates two clones which rush the enemy and knock them airborne. Passive: When Monk Sun casts [Nightmare Attack] and [Golden Staff], he will summon a clone which will take a portion of the damage Monk Sun received. The more clones there are, the higher Monk Sun's dmg reduction becomes. |
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Lock Down
Skin |
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When Golden Staff knocks enemies airborne, the Divine Staff will be summoned to pin down one of the enemies, rendering him/her immobile & dealing continuous damage until Divine Staff is destroyed. |
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Confinement
Captain |
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Units hit by allied disabling skill (stun, silence, blind, sleep, airborne, taunt) will be disabled longer when subsequently hit by the same effect, and allied disabling skills will deal bonus damage. Effect goes away when Captain dies. |
Runes
Quality | Runes |
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White | |
Green | |
Green +1 | |
Blue | |
Blue +1 | |
Blue +2 | |
Purple | |
Purple +1 | |
Purple +2 | |
Purple +3 | |
Purple +4 | |
Orange | |
Orange +1 | |
Orange +2 | |
Orange +3 | |
Orange +4 | |
Orange +5 | |
Orange +6 | |
Orange +7 | |
Red | |
Red +1 | |
Red +2 | |
Red +3 | |
Red +4 | |
Red +5 | |
Awakening |
Attributes
Quality | Attributes |
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Purple +3 |
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Purple +4 |
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Orange +1 |
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Orange +2 |
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Orange +3 |
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Orange +4 |
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Orange +5 |
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Orange +6 |
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Orange +7 |
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Red +4 |
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Red +5 |
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Awakening
Awakening Quest: Use Monk Sun to get 2 Arena victories.
Stage | Lv | |
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Legend 3-6 | 10 |
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Essence | Attributes |
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Skin
- Attack damage 250.0
- Armor 50.0
- Magic resist 50.0
- Silence Resist 30%
Equipment
Numbers show the popularity of activated reforged equipment. Adds to 200%, as you can have one active and one passive reforged equip skill. Data comes from the War of Kings fights.
Equipment | Equip | Reforge | Reforge | % | ||
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Chain Armor | Dwarf Chainmail | 10.7 | ||||
Woolly Tusk | Beast Fang | 12.1 | ||||
Ether Blade | Psionic Blade | 16.1 | ||||
Hero Helmet | Hero's Helmet | 19.1 | ||||
Sebastian Shield | Kingdom Shield | 28.5 | ||||
Phoenix Wing | Phoenix Plume | 47.0 | ||||
Thorny Embrace | Thorn Armor | 18.1 | ||||
Burning Helmet | Immortal Helm | 48.3 |
Groups
Beast Soul
Numbers show the popularity of equipped Beast Souls; Orange quality or higher. Data comes from the War of Kings and Beast Soul Tourney.
- Dragon 3.6%
- Behemoth 74.6%
- Tiamat 21.8%
Rune Core
Attributes | |
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1 |
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2 |
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3 |
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4 |
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5 |
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Numbers show the popularity of activated Rune Core colors; cores at max level. Data comes from the Arena, War of Kings, and Beast Soul Tourney.
- Red 12.3%
- Blue 49.2%
- Yellow 17.0%
- Green 21.5%
Talents
Example Teams
Heroes | |
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Arena |
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Arena | |
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Divine Tower Griffin |
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Divine Tower — Griffin | |
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Divine Tower Griffin |
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Divine Tower — Griffin | |
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Arena |
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Arena | |
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Divine Tower Griffin |
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Divine Tower — Griffin | |
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Arena |
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Arena | |
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Brawl |
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Brawl | |
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Arena |
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Arena | |
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Arena |
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Arena | |
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Brawl |
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Brawl | |
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