Dashes forward a bit and pulls a nearby enemy to her and deals magic damage with a swing of her scythe. She then jumps back away from the battlefield. (Does not take damage while dashing forward.) After returning to the battlefield, her Armor and Magic Resist will be greatly increased for a time.
Summons a Soul Scythe each time a skill is used. These scythes will float across the battlefield, dealing damage to enemies. This skill is immune to Silences. Each time a Soul Scythe hits a target, it will give Halley a Death Mark. At 3 Death Marks, Halley’s magic lifesteal is boosted and Halley’s healing received is boosted.
Strikes at enemies with scythe, getting a shield per target/tombstone hit. Passive: A tombstone must appear if a target dies. Nearby enemies take dmg if Burial hits a tombstone again. Tombstones will reduce Magic Resistance for surrounding enemies.
When casting Reap of Faith, Halley will be hidden in fog and become untargetable. AoE dmg received will be reduced, and her scythe swipes will deal an additional hit of AoE dmg. At 5 Death Marks, Halley will lock onto the lowest-HP unit on the battlefield, and any damage taken by Halley during this period will also be taken by the target. After the targeted unit dies, Halley will continue to lock onto the next-lowest-HP unit.