Pyre becomes invincible, teleports near a hero ally & immed. shields self & ally, also healing self & ally during skill cast. Healing is stronger when closer.
If ally takes dmg during this, P summons heavenfire on the atker. Dmg increases per strike.
Passive: Pyre gets no energy for skills/basic atks & is immune to energy debuffs.
Consumes his HP and establishes a connection with the ally with the highest AD, boosting AD & attack speed for self and ally.
Each allied basic atk or skill cast will consume Pyre's HP & give him a huge amount of energy.
The lower his HP is, the lower his dmg received will be.
When nearing death, Pyre will conduct a resurrection ceremony.
During the ceremony, he will lose protection if he takes 7 hits of damage.
If successful, he will be reborn and immediately cast Phoenix Heart.
This effect can only be triggered once per battle.