
Dunkhild uses three weapons in battle based on her HP to attack targets: Soul Seize, Scorching Blade, and Dispellyre. Each time Dunkhild loses a certain amount of HP in battle, it permanently boosts her AD. When using the Dispellyre weapon, she will give herself a temporary, damage-absorbing shield. Any healing or lifesteal effects received by Dunkhild in battle will be lowered. When battle starts, Dunkhild will cast a hunting snare in front of herself. If an enemy enters, the enemy will be imprisoned for a time and unable to cast skills.
Formula
Multiplier | Base | Final | |
---|---|---|---|
Attack damage | 1 | 885.0 | 885.0 |
Crit strike dmg level | 1 | 15.0% | 15.0% |
Shield | 2.5 | 15899.0 | 65899.0 |
Healing Effect | - | -50.0% | -50.0% |
Physical Lifesteal | - | -50.0% | -50.0% |