Turns into human form and shoots a laser at the farthest enemy unit, dealing dmg to that target and any unit the laser passes through. Immune to energy debuffs. Casting skills expends energy, and when energy is all used up, the hero reverts back to crystal form.
Crystal form: Shoots a beam at the nearest enemy, dealing dmg. After hitting the target, the beam will attack attack enemies on either side of the target.
Human form: Shoots a beam continuously at the nearest enemy. If it kills the target, it will cause an explosion centered on the target.
Crystal form: Restores HP for self and up to two nearby allied heroes, and for a subsequent period of time, also lowers the dmg they receive from a 2nd hit of the same skill.
Human form: Casts a beam that bounces between allies, restoring HP for allied heroes, and for a subsequent period of time, also lowers the dmg they receive from a 2nd hit of the same skill. If an ally hit by the beam has HP below a certain amount, the ally will receive continuous healing.